PPJ #9: Vincent


Vincent Arrouays, PPJ #9 (June 13, 2024)

What Went Right:

  1. Was happy with the assets I was able to do art wise.

  2. Was able to learn a bit more programming and help in that department.

  3. Team worked well together.

What went wrong:

  1. Builds were much later than wanted (there was always a game breaking bug or something that made the project not ready to build on time).

  2. Game is a little buggy and not visually complete.

  3. Many Github issues that needlessly delayed things.

What we learned:

  1. Builds need to be a couple days in advance.

  2. Plan out systems and levels to a complete idea.

  3. Be clear in how systems will work so things aren't changed that might break other things.

Previous
Previous

PPJ #9: Kerri

Next
Next

PPJ #9: Jeremiah