PPJ #9: Vincent
Vincent Arrouays, PPJ #9 (June 13, 2024)
What Went Right:
Was happy with the assets I was able to do art wise.
Was able to learn a bit more programming and help in that department.
Team worked well together.
What went wrong:
Builds were much later than wanted (there was always a game breaking bug or something that made the project not ready to build on time).
Game is a little buggy and not visually complete.
Many Github issues that needlessly delayed things.
What we learned:
Builds need to be a couple days in advance.
Plan out systems and levels to a complete idea.
Be clear in how systems will work so things aren't changed that might break other things.