PPJ #4: Vincent
Vincent Arrouays, PPJ #4 (May 9, 2024)
Tasks Completed:
Script to change player camera FOV/zoom for larger rooms (2 hours)
Script for a following enemy /object (1 hour)
Adjustment of prefabs for levels so they fit better together and addition of some new prefabs to fill certain gaps (3 hours)
Health Vial sprite for health bar (30 minutes)
Total hours of work completed: 6 hours 30 min
Work Examples:
What went well: Managed to get progress on the level layout, which is good for creating the final levels. We now have a working system for health and damage. Playtesting and accumulating deliverables for the week seemed to have gone much better than last week.
What didn’t go well: Was a pretty busy week for the team and with the solid lack of one of our programmers it has been a bit of a panic for getting a working build out with enough time to do some playtesting.
Upcoming tasks: Get camera fov change and other changes implemented into the main branch so that it is up to date. Start to create some final geometry for the basement level prefabs so that level presentation can be improved overall for the next build.