PPJ #3: Vincent
Vincent Arrouays, PPJ #3 (May 2, 2024)
Tasks Completed:
Template health UI (30 min)
Update to itch page (5 min)
Level design:
Created blockout level modules of a corridor, room, staircase, and Bossroom (5 hours)
Total hours of work completed: 5 hours 35 min
Work Example:
What went well: I was able to make progress on the actual level layout and design. I blocked out several generic modules that I think would be helpful to make the levels out of and could easily replaced with bespoke artwork. They should save up time and actually designing the levels for the vertical slice.
What didn't go well: I didn't get to work as much as I wanted to on the pixel shading and the grandma level. Had a midterm this week that I took away most of my focus. I did hope we could meet to get some of the obstacles, traps and specifics of the actual vertical slice but unfortunately everyone was too busy.
Upcoming: My main focus is going to be on testing the pixel shading because that's quite important to figure out if it's even going to work or if we need to go with a different technique. After that I'm planning to get some busy work done with the grandma level and some modular assets e.g: wall lamps.