PPJ #6: Kerri


Kerri Kennedy, PPJ #6 (May 23, 2024)

Tasks Completed:

  • Bug Fixes (3 hours)

  • Revised/Simplified animation controller (1 hour)

  • Added health bars to enemies / refined health functionality (2 hours)

  • Updated player attack (1.5 hours)

Total of the number of hours of work completed this week: 7.5 hours

Work Example:

Positive: What went right for you and your team this week? This personal introspection should be honest and constructive.

We were able to get the build wrapped up earlier than last week, I think this week I was able to not get wrapped up in something for too long. I think despite not being able to meet all together we had a good understanding of what needed to be done.

Negative: What went wrong for you and your team this week? This personal introspection should be honest and constructive.

I think it was tough to get a head start for me during the weekend and I could have refined a few more things but overall I think this was a good week. Although, I did run into some issues with our input system and how we are using it.

Upcoming: What you are working on next?

Getting the input system working correctly and other bug fixes, we have the new input system on the player sprite not where the script is so we have been using the old input system. Also will be helping with any trailer work and/or deliverables for the week.

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PPJ #6: Nelly

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PPJ #6: Vincent