PPJ #1: Kerri


Kerri Kennedy, PPJ #1 (April 18, 2024)

List of each task completed during the week (followed by number of hours task took):

  • Got the project working and running locally, 2

    • Created initial player movements, 1.5

      • Created initial audio controller for use in the future, .5

Total of the number of hours of work completed this week: 4

Samples of work completed:

Player controller:

...rb.velocity = new Vector2(moveDirection * speed, rb.velocity.y);

// Jump movement controls

if (Input.GetButtonDown("Jump"))

{

rb.AddForce(Vector2.up * jumpHeight, ForceMode2D.Impulse);

audioController.playJump();

}...

Audio controller:

...public void playJump()

{

if (jumpAudio) { soundEffects.PlayOneShot(jumpAudio); }

}

public void playDeath()....

Positive: What went right for you and your team this week? This personal introspection should be honest and constructive.

I think as a team we were able to coordinate well and make sure we got everything handled. Personally I think a positive was that I was able to get caught up and make some type of contribution to the project.

Negative: What went wrong for you and your team this week? This personal introspection should be honest and constructive.

No negatives for the team as a whole but for me personally, I was pretty spread thin between all my classes due to being sick for the weekend and having to catch up. I had some issues initially running the project locally and I also never have used the player input manager with a script before so I had to get more acquainted with that before I could get the movement working, there was a change I was missing so that took up some time.

Upcoming: What you are working on next

Planning on refining some of the player movements and actually getting them linked to different animations.

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PPJ #1: Jeremiah