PPJ #1: Kerri
Kerri Kennedy, PPJ #1 (April 18, 2024)
List of each task completed during the week (followed by number of hours task took):
Got the project working and running locally, 2
Created initial player movements, 1.5
Created initial audio controller for use in the future, .5
Total of the number of hours of work completed this week: 4
Samples of work completed:
Player controller:
...rb.velocity = new Vector2(moveDirection * speed, rb.velocity.y);
// Jump movement controls
if (Input.GetButtonDown("Jump"))
{
rb.AddForce(Vector2.up * jumpHeight, ForceMode2D.Impulse);
audioController.playJump();
}...
Audio controller:
...public void playJump()
{
if (jumpAudio) { soundEffects.PlayOneShot(jumpAudio); }
}
public void playDeath()....
Positive: What went right for you and your team this week? This personal introspection should be honest and constructive.
I think as a team we were able to coordinate well and make sure we got everything handled. Personally I think a positive was that I was able to get caught up and make some type of contribution to the project.
Negative: What went wrong for you and your team this week? This personal introspection should be honest and constructive.
No negatives for the team as a whole but for me personally, I was pretty spread thin between all my classes due to being sick for the weekend and having to catch up. I had some issues initially running the project locally and I also never have used the player input manager with a script before so I had to get more acquainted with that before I could get the movement working, there was a change I was missing so that took up some time.
Upcoming: What you are working on next
Planning on refining some of the player movements and actually getting them linked to different animations.