PPJ #6: Tristan
Tristan West, PPJ #6 (August 8, 2024)
Tasks Completed:
Rewriting of Mace attack scripting and animator flags (1 hour)
Changes to enemy hitbox/collision logic in order to work with new attack scripting (1 hour)
Adding and connecting new door waypoints for each level (30 min)
Git (30 min)
Total Time Worked This Week: 3 hours
Positive:
Character attack changes went smoother than expected
Negative:
Large branch merges have introduced some bugs into main that I didn't catch
Not enough eyes on our stable version before we build, need more in house testing
Upcoming:
Additive scene loading
Tweak character controller values (Mace is too fast)
Adjust animator state transitions to make
Mace feel more responsive
Add juice to various aspects of the game
Bug fixes