PPJ #4: Tristan
Tristan West, PPJ #4 (July 25, 2024)
Tasks Completed:
Rewrote ground detection mechanics to alleviate inconsistent jumping (2 hours 30 min)
Scripted a chandelier to fall on the player in mansion hallway (30 min)
Compiled alpha builds for deliverables (30 min)
Total Time Worked This Week: 4 hours
Positive:
Really satisfied with the the new ground detection, hopefully we don't have to touch it again (surely)
Felt I worked pretty efficiently this week, it took me some time to work out a solution for the ground check issues, as it needed to work with the levels in their current state in order to make it in time for alpha build, and I found a solution that works pretty well
Negative:
Still haven't fully organized the folder hierarchy in the project, assets are strewn everywhere, Vincent is finding it difficult to sort through all these folders as he's building out levels
Will address this in class today
Upcoming:
Arty fight, Mace shield mechanics
Make combat more satisfying
Line up animation transitions a bit better with character actions
Bug fixes