PPJ #4: Tristan


Tristan West, PPJ #4 (July 25, 2024)

Tasks Completed:

  • Rewrote ground detection mechanics to alleviate inconsistent jumping (2 hours 30 min)

  • Scripted a chandelier to fall on the player in mansion hallway (30 min)

  • Compiled alpha builds for deliverables (30 min)

Total Time Worked This Week: 4 hours

Positive:

  • Really satisfied with the the new ground detection, hopefully we don't have to touch it again (surely)

  • Felt I worked pretty efficiently this week, it took me some time to work out a solution for the ground check issues, as it needed to work with the levels in their current state in order to make it in time for alpha build, and I found a solution that works pretty well

Negative:

  • Still haven't fully organized the folder hierarchy in the project, assets are strewn everywhere, Vincent is finding it difficult to sort through all these folders as he's building out levels

  • Will address this in class today

Upcoming:

  • Arty fight, Mace shield mechanics

  • Make combat more satisfying

  • Line up animation transitions a bit better with character actions

  • Bug fixes

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PPJ #5: Gregory

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PPJ #4: Kerri